![]() Thus, close attention must be paid to the physical space that your robots occupy and how much cover they have in relation to the enemies' line of sight. It is possible to tell your robots to "guard", but this doesn't give them a bonus to their evasion – there is no evasion! All it does is make them crouch. Healing items are hard to come by, and death comes quickly if you're not careful. They only have about as much health as the enemies do, and in most cases the enemies will outnumber them five to one. Even if you are playing on lower difficulty levels, your robots will likely get killed if they are left out in the open. It is also possible to ricochet your shots off walls, ceilings and basically any surface, which can be extremely useful, especially when you manage to bypass an enemy's cover and hit him squarely in the back of the head.Īnd much like XCOM, strategy and positioning is key. Timing is also important, as your robots' aim is not 100% steady, so even if you have a target squarely in your sights, you might want to wait for the exact right moment to pull the trigger. There are certain weapons that have laser sights to make this easier, but most of the time – especially with arcing weapons like grenade launchers – the difference between a hit and a miss is entirely up to you. You must line up every one of your shots manually, and if you miss, it's probably your own fault. It is sort of a two-dimensional derivative of XCOM, with the biggest difference being that there is virtually no RNG whatsoever. Somehow, altogether, it works.īut you're not here for the story anyway, and Steamworld's gameplay is where it really shines. The tone is decidedly lighthearted for the most part, with plenty of jokes and tongue-in-cheek humour abound. The allies aboard your ship will even argue and bicker amongst themselves from time to time. They have unique personalities, interesting backstories, and they react appropriately to unfolding events. The repetitious nature of this might've gotten on my nerves if not for the strength of Steamworld's characters, all of whom are very well-written and designed. Then you find out that there is an even bigger, badder bunch of enemies in the next sector who also need to be dealt with, so you kill a lot of them, steal their stuff, and eventually kill their boss. All three acts of Steamworld can be basically summarized the same way: A certain group of enemies are causing trouble, so kill a lot of them, steal their stuff, and then eventually kill their boss. The story here is actually quite thin, though. Over the course of completing various jobs, she will kill many of these lowlifes, accumulate plenty of their loot, hire more allies to join her crew, and occasionally find some time to kick back at the local space taverns. However, she has plenty of competition, as the outskirts are a rough neighborhood populated by pirates, scavengers and ne'er-do-wells of all sorts. She does this by raiding ships and starbases (committing "heists", if you will) at the outskirts of known space. She's an honourable thief who is just trying to make ends meet. ![]() The exception to this are the diesel-powered Royalists who believe that steambots are inferior and haughtily lord over the remaining shards of Earth and all of its drilling rights like a big bunch of bullies.Įnter Piper Faraday, a swashbuckling steamgirl with a heart of gold. For some reason, coal-fired steam is still a tenable energy source, and thus water is the universal currency. Earth has been blown to bits in some kind of cataclysm and only robots have survived. At any rate, it does not seem like one needs to play Dig to understand Heist, as the scenario is simple enough. This game is the ostensible sequel to Steamworld Dig, although I cannot say how closely the two are related, as I have not played the former. Add in some light RPG elements and some XCOM-style combat, and that's basically Steamworld Heist in a nutshell. Sort of like a post-apocalyptic Firefly, except that Nathan Fillion's character is a robot, and also a woman, and. So imagine a mashup of steampunk, sci-fi and western, in a universe where humanity has been obliterated and the only people left are robots. "A raucous space adventure with plenty of rootin', tootin', shootin' n' lootin'."
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